- Mount And Blade Warband Xerina
- Mount And Blade Warband Mods
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- Mount And Blade Warband Xerina Bannerlord
- Mount And Blade Warband Xerina Warband
- Mount And Blade Warband Xerina Napoleonic
- Mount And Blade Warband Recruit Xerina
The Dark Knight invasion was initially a thrilling idea, so I set it to 100 days. I was getting impatient. Everything is awesome, except that they arrive and destroy everyone with little effort. I had to cheat to kill them off because they ruined the game. Its fine if they are a little bit stronger than everyone else, but they come in hoards of 600 or more. The lords alone have over 300 men, and each single unit can demolish at least 5 of any other fully trained unit. Their armour is well designed, the weapons are great, and their horses are also awesome. I suppose if I had defected to their faction I would have 'united' Calradia in under 200 days. Its a bit too excessive. I had previously joined the Veagirs and done it in a little under 700, and I was being relentless, so I was a little disappointed when no single faction could withstand these guys.
That aside the mercenary warbands are a wonderful idea, and there are plenty of looters and bandits everywhere.
The development tree is also well done although I noticed some troops can be upgraded to the 'same' type of troop, but they have different slots. Perhaps renaming the clashes would fix this?
Also once the Dark Knights were wiped out I could no longer buy any form of boots/grieves or gloves/gauntlets in any town.
Not all the castles self recruit, although some of them do.
Various npcs are no longer available ie Ymira. She was one of my favourite characters to have but now I only ever see her in tournaments. I suppose thats fine except that she is unavailable for hire.
Some of the new npcs are just copies with a different name. It would be nice if their stories were a bit different, but it was nice for the touch of diversity.
What I really do like is being able to hire Xerina. I have always wanted to, and then I saw the price.. 12000 denars? I paid it anyway and it is well worth it, so I can only assume the Achilles and that other guy whose name evades me will be of the same caliber.
I noticed the structures of towns and castles in battle differs quite a lot. It's a lot nicer actually and appreciated. I was hoping you would make an addition to this? Perhaps an abandoned castle/fortress (or a few) that could be claimed by the player, or even other factions. Of course it cant be empty so a few renegades or bandits could fill that spot. On that note Tehlrog Castle is actually a fortress, in my mind anyway, along with a few others which are built from wood instead of stone, so if you do make a patch to update this awesome expansion it would be nice if you could implement those changes. It's purely a suggestion though.
I think the horses you have added have also made the game more enjoyable, as well as the larger bags of bolts/arrows. The armour is amazing as well.
This expansion adds a wealth of things much desired in mount and blade and I have rated it 4 star but only because the Dark Knights were insane and I couldn't buy grieves/gauntlets etc, other wise it's a definite 5 ).
There are only a few changes I would like to see in a patch:
Old npcs are still available
Re-balancing the Dark Knights (I know its meant to be hard but on easiest it's still too hard)
Being able to buy gauntlets/grieves in towns again
A possible renaming of various 'castles' to fortresses
A possible addition of an island (or a few) with some uncharted lands and abandoned fortresses etc (the travel mode would be ships, which I found while testing the not-very-good-but-wonderful-idea blue bloods mod), or just said fortresses added somewhere on the outer edges of Calradia (noting that starting out players will die trying to get there without a few (many) good men).
Anyways I realize this is long winded, so thanks for reading and I hope to see more updates and addons from you.
Thanks for watching. To enable edit mode just open the config folder when you open up the game and then go to advanced. They could be the new Dranton, Kradus, and Xerina. They're the 3 professional tournament fighters in Warband, but in alpha M&B you initially met them drinking together at a tavern in the (removed) tutorial area of Zendar.
Mount&Blade | Table of Contents | Walkthrough
Table of Contents
- Character creation
- Weapons
In Mount&Blade you are not the only hero. When exploring the taverns of Calradia you will come across some named people who are willing to join your cause, for a price of course. Their locations are random and will change from time to time, so check taverns regularly until you find all of them. You can also pay a Traveler to tell you the location of any companion (30 denars per name).
Just like your character, companions heal between battles on a percentage basis and can never be killed or taken prisoner, although some mods alter this.
At low levels, companions are very weak; most of the time if you don't completely obliterate the enemy you'll end up realizing that your companions have been knocked out. However, since companions can level just like the player character they can end up much more powerful than even the highest-level troops. Outside battle they contribute their skills to the party as a whole (see the party page).
Likes and dislikes[edit]
Each Companion has individual likes and dislikes. Each likes one other Companion and dislikes two others, and these feelings are mutual. Over time, their dislike will probably make one decide to leave. If you follow the story a Companion tells you during your first meeting you will get an idea of what Companions and actions they will like or dislike.
Specialization[edit]
Each Companion tends toward a specialization. Certain skills will contribute to the party as a whole; others are personal or leader only (useless in a Companion, but when made vassal becomes useful). When a Companion's health falls to 33% or below the name will be shown in red text and any of their skills that were aiding the party will not work until they heal above 33%. Those with healing abilities should be kept at the bottom of the party list to ensure that they see less battle and therefore are less likely to be wounded too badly to heal others.
Looting is the only party skill whose base attribute is Agility (Klethi is the member best suited for looting as her Agility can be raised the quickest).
Trade is the only party skill whose base attribute is Charisma (if you want to have a large party, then Charisma is necessary, so you should specialize in trade yourself).
Mount And Blade Warband Xerina
All other party skills are Intelligence-based. It is possible to maintain extremely high intelligence party skills with only two companions by only raising their intelligence attributes and putting most of their available skill points into party skills (e.g. teach Ymira First Aid, Wound Treatment, and Surgery, teach Borcha Spotting, Tracking, and Path-Finding and give each of them either Engineering or Tactics. Every three levels will give the companions six skill points to upgrade four party skills with two left-over to upgrade personal skill. It goes without saying that those two members will be poor soldiers and should be well-protected at the bottom of the party list. They will also gain the bulk of their experience through training and quest completion.
Mount And Blade Warband Mods
Customization[edit]
One of the biggest advantages Companions have over standard troops is that they can gain levels and develop their skills in the same way as your own character. You can even customize their gear, outfitting them with exactly what you want them to use.
To customize a Companion's abilities when they level up, open the party screen () and talk to the hero you want to upgrade, then choose 'Tell me about yourself', and you will see that Companion's character window. To customize their equipment do the same but choose 'Let me see your equipment', and you will see the inventory. Just as with your own character, Companions can only use equipment if they meet its minimum requirements.
Raiding party[edit]
Pillaging villages is a very lucrative business. Sadly some companions object to this practice, forcing you to either pillage in moderation or build a party without the heroes Bunduk, Firentis, Jeremus, Ymira and Marnid.
This table helps picking a pillage-happy party with not too much bickering. To use this table, select the champions you want and make sure everyone got a neutral or positive rating. Meaning you can not have Klethi and Artimenner, without balancing it out by having Lezalit and Deshavi too. All the companions who are not pillage-happy, or dislike it, have been removed from this table.
Alayen | Artimenner | Baheshtur | Borcha | Deshavi | Katrin | Klethi | Lezalit | Matheld | Nizar | Rolf |
---|---|---|---|---|---|---|---|---|---|---|
-1 | 0 | 0 | -2 | -1 | -1 | -1 | 1 | 1 | 0 | 0 |
Alayen | -1 | -1 | ||||||||
Artimenner | 0 | -1 | 1 | |||||||
Baheshtur | 0 | -1 | 1 | |||||||
Borcha | -2 | -1 | -1 | |||||||
Deshavi | -1 | -1 | 1 | -1 | ||||||
Katrin | -1 | -1 | ||||||||
Klethi | -1 | -1 | -1 | 1 | ||||||
Lezalit | 1 | 1 | ||||||||
Matheld | 1 | 1 | ||||||||
Nizar | 0 | -1 | 1 | |||||||
Rolf | 0 | 1 | -1 |
Nobility[edit]
Mount And Blade Warband Mod Db
If you make your own kingdom you can also give your companions fiefs to make them vassals. This can be a blessing early in the game because you have allies to help you fight large armies. However, if you plan to make allies you have to be careful about who you give fiefs to. Giving fiefs to companions who are not noble may anger other lords (-2 to -5 penalty). Once lords, the faction of the troop they recruit depends on their own faction.
Mount And Blade Warband Xerina Bannerlord
Mount And Blade Warband Xerina Warband
Companion | Noble? | Faction |
---|---|---|
Alayen | Yes | Vaegir |
Artimenner | No | Swadian |
Baheshtur | Yes | Khergit |
Borcha | No | Khergit (tells his homeplace is a Khergit village (Dashbigha) when you pass it.) |
Bunduk | No | Rhodok |
Deshavi | No | Nord (tells her homeplace is a Nord village (Fearichen) when you pass it) |
Firentis | Yes | Swadia |
Jeremus | No | ? |
Katrin | No | Swadia (tells her homeplace is Praven when asked about right to rule.) |
Klethi | No | Vaegir (tells her homeplace is a vaegir village when you pass it.) |
Lezalit | Yes | Geroian (says he is the youngest son of the count of Geroia, outside of Calradia) |
Marnid | No | ? (recruits Nord soldiers when elevated to lordship) |
Matheld | Yes | Nord |
Nizar | No | ? (recruits Sarranids when elevated to lordship) |
Rolf | Yes | Sarranid |
Ymira | No | Rhodok |
Searching for lost companions[edit]
If your companions left over a dispute or if you were defeated in battle you can randomly find them in a city tavern. The best way is to find a Traveller in a tavern and ask him where to find your companion. Then head quickly into that city, because your companion can move in the meantime.
See also[edit]
Mount And Blade Warband Xerina Napoleonic
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