Witcher 3 Enhanced Edition Vs Ghost Mode



Current Ghost Mode status and future plans.

The release of v.3 of the mod that happened several months ago marked a new era for Ghost Mode. The era some of the players decided to call “unplayable” because of all the stamina changes.

Although I myself am very far from calling v.3 like this, these players might not be entirely wrong. It’s not unplayable. But it’s not very fun either. At least if you’re not running a specific build. This wasn’t my goal at all, but it was indeed a huge leap in how combat plays, and I admit that I might not have handled this leap properly.

There’s a piece of good news for those of you who don’t follow GM’s discord server: during all this time the work on the mod never stopped. GM is currently in v.4.0beta and it continues to improve thanks to lynn, Reaper, Spacecop42, Avaritica, classboy05, Drum_Machinist, Remos and all the others who play, test, post feedback and offer suggestions.

Witcher 3 Enhanced Edition Vs Ghost Mode

The Witcher Enhanced Edition Manual

The Witcher: Enhanced Edition Director's Cut is free forever via GOG Galaxy. To get CD Projekt's fantasy role-playing game, you have to download the GOG Galaxy app, go to 'recent' view and click. Differences between W3EE and Ghost mode? Wasteland ghost input would be great, thank you! Trying to figure it out. I'm on W3EE and I'm considering ghost mode for my 3rd playthrough. If this isn't an appropriate question, totally cool.

Current beta changes are very extensive. Stamina costs, regen rate and delay were tuned to feel more fair and balanced. Stamina-related perks, skills, set bonuses, enchantments, potions and decoctions were reworked to give the player more options for different playstyles and to reward meaningful actions in combat. Stamina regen penalty was removed from armors as heavier armor now increases stamina costs for all actions. Cooldown mechanic was introduced to prevent spamming of signs and special attacks (optional, still testing). Menu options to tweak stamina costs, delays and regen speed, as well as cooldown time were added along with presets. You can now tune it very close to vanilla/v.2.7 of the mod, if you want.

Lots of QoL improvements were added, like an ability to initiate sprint at less than 100% stamina, instant sign casing, more UI information.

There are also lots of bugfixes and tweaking of different skills and abilities, as well as NPCs and their AI.

Cumulative changelog is available here. Note that it contains all the changes in chronological order and some of those changes might have been reverted or changed again later.

Current plans for GM include:

  • Mutations. Fine-tuning of still OP and useless ones.
  • Runewright enchantments. While already better in the current version, there are still some that require tweaking.
  • Better and more unique shrine (aka Places of Power) bonuses to replace those boring flat increase in numbers.
  • Further tweaks and bugfixes.

Witcher 3 Enhanced Edition Vs Ghost Modes

You can download v4.0beta4 from Nexus. If updating from the previous version and using the existing save, use cleardevelop in console to rebuild skill trees (unlike vanilla, the command is safe and works similar to Clearing Potion). If you don’t know how to enable the console, read this.

Witcher 3 Enhanced Edition Vs Ghost Modern Warfare

If you’re interested in dev builds and want to help with beta-testing, join us on discord.